Tuesday, April 22, 2014

The Doom that Came to Atlantic City


I love a good unboxing. The smell of newly created anything is awesome, particularly when it was as long a time coming as this (but more on that later). And having it all go easily back into the box at the end was AWESOME!

On this occasion I had the ever pleasant company of +Kristin Milton and her brother on my (our) first play of "The Doom that Came to Atlantic City"
The game is kind of not really like Monopoly, but in reverse (destroying houses instead of building). the board layout is much the same, except railways are actual portals you can travel through, and as the game goes on more portals are added as a victory condition, very effectively lowering the reliance on rent as a revenue stream.
Currency exists though and is a blend of your followers (know as cultists if you are a fan of all things H.P. Lovecraft) and the houses you have destroyed. These currencies are used to enhance the 2 of the 3 basic actions, namely Combat results and Destruction of houses. Movement is basically as you would expect from a monopoly style game with the exception of Portal travel.
To introduce even more variability in play the Elder God you choose to begin with has a special skill that can be replaced during play, and there are two victory conditions available at all times, one is a race to build portals and the other from a randomised deck.
I had a great time, as did the other players, though like most first time playthroughs done immediately post unboxing, I think the second playthrough will be enhanced by a greater understanding of the rules which seemed a little clumsy in the order in which they were presented and dependant on a few assumptions that I am sure an online errata would fix. For now I have gone with the "we don't know lets make a house rule" method as it seems in keeping with the Chaos theme :D
Also, and importantly for a game with such lofty ideals.... Paul Komoda's pieces are, if you'll pardon the pun, Divine!

Issues:
The rules were not particularly clearly written, game setup particularly talked about what to deal out, but wasn't helpful in describing the objective of the game. (took us about halfway through to realise that "this ends the game" actually meant "this is how you win".
One of the tentacle pieces was DOA, only half of it arrived, but it didn't hinder gameplay.
Also this was quite possibly the worst Kickstarter I could have picked for my first (and last) because... well... this: http://www.examiner.com/article/the-doom-that-came-to-kickstarter-a-tale-of-crowdfunding-gone-awry

#trenthulhudoesgames
#tentacthulhu  #lovecraft   #Cthulhu   #Nyarlathotep   #Hastur    #Ithaqua   #ShubNiggurath  #Azathoth   #YogSothoth   #Tsathoggua  

The all important Gallery can be found here, use the link if the flash based slideshow doesn't work for you: 
https://plus.google.com/photos/108328852199584928218/albums/5998590432195758273 


See this post on Google Plus where it was originally posted

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